UWS Project – Imperial Crusade – Graded Pitch time

Alrite Guys.

So that’s us on week 11 of university which is our second last week of the first semester. Its time for our graded pitch on Tuesday in front of an audience.

I managed to update the GGD with a few things like in-game units , how the trading will work and fighting will happen within a province or against an army. I also had to fix the GUI of the map which I did and I feel it gives any artists the general idea of what we want and along with my document for it then the programmer can also know what we want to happen to.

The main thing on our mind though is obviously the graded pitch. This means hours of reading and a power point to be created and notes to be written. Al to be forgotten and doubted at the last minute and during the pitch its self.  My chores for the pitch were to come up with the games flavour text and a few slides on the story and empires with things like cultures , religions and general goals.  But the major problem is our pitch is only to be 15 minutes long and therefore we run the serious risk of having to much to say and to little a time.  And we will have until next week to find out.

But here is a small reflection on what I have achieved and contributed towards our project.

To begin with it was my core ideas when coming up with a game concept. This was helped by my inspiration from paradox’s series of Crusader kings and Europa Universalis. Along with a game which was not long out at the time Rome Total War 2. Then into further depth and many long chats later I explained that a good unique aspect would be for the player to not only control the units as a squad but a single unit like mount and blade or blade storm and fight in an epic battle.  Being able to switch between setting up tactics and formations to doing the actual fighting I fought would be very interesting.

After that day within a few hours I came up for the base of my vision which is to be a part of an organisation which talks all things gaming and designs and makes games and apps. This is where the concept of DNA Game Design Studios UK came from and DNA Game Reviews.  The name changes every other day due to me finding similar ones. And I have a major shout out and thanks to Christopher Haughey who designed the DNA Games Logo (first draft displayed) and who is willing and able to contribute more in the future with our projects. And also the lovely Lauren Wilson who created our mock up game cover and inspired our name of our game to be imperial crusade.

I also created many maps from being a few concepts to picking one and then making more. I created GUI’s for our project too and also pitched in with the mechanic systems. I am happy with what i could achieve in short time due to work and other commitments.

The goal from now on out with projects from University are to continue to plan and design games , As well as keep others informed with information and my opinion on games within my reviews.

Thanks for reading through this university chapter and hope to hear from yous in the next

Thanks for reading

” why be shy , when you can embrace”

also check out http://dnagamereviews.wordpress.com/

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