UWS Project – Imperial Crusade – Graded Pitch time

Alrite Guys.

So that’s us on week 11 of university which is our second last week of the first semester. Its time for our graded pitch on Tuesday in front of an audience.

I managed to update the GGD with a few things like in-game units , how the trading will work and fighting will happen within a province or against an army. I also had to fix the GUI of the map which I did and I feel it gives any artists the general idea of what we want and along with my document for it then the programmer can also know what we want to happen to.

The main thing on our mind though is obviously the graded pitch. This means hours of reading and a power point to be created and notes to be written. Al to be forgotten and doubted at the last minute and during the pitch its self.  My chores for the pitch were to come up with the games flavour text and a few slides on the story and empires with things like cultures , religions and general goals.  But the major problem is our pitch is only to be 15 minutes long and therefore we run the serious risk of having to much to say and to little a time.  And we will have until next week to find out.

But here is a small reflection on what I have achieved and contributed towards our project.

To begin with it was my core ideas when coming up with a game concept. This was helped by my inspiration from paradox’s series of Crusader kings and Europa Universalis. Along with a game which was not long out at the time Rome Total War 2. Then into further depth and many long chats later I explained that a good unique aspect would be for the player to not only control the units as a squad but a single unit like mount and blade or blade storm and fight in an epic battle.  Being able to switch between setting up tactics and formations to doing the actual fighting I fought would be very interesting.

After that day within a few hours I came up for the base of my vision which is to be a part of an organisation which talks all things gaming and designs and makes games and apps. This is where the concept of DNA Game Design Studios UK came from and DNA Game Reviews.  The name changes every other day due to me finding similar ones. And I have a major shout out and thanks to Christopher Haughey who designed the DNA Games Logo (first draft displayed) and who is willing and able to contribute more in the future with our projects. And also the lovely Lauren Wilson who created our mock up game cover and inspired our name of our game to be imperial crusade.

I also created many maps from being a few concepts to picking one and then making more. I created GUI’s for our project too and also pitched in with the mechanic systems. I am happy with what i could achieve in short time due to work and other commitments.

The goal from now on out with projects from University are to continue to plan and design games , As well as keep others informed with information and my opinion on games within my reviews.

Thanks for reading through this university chapter and hope to hear from yous in the next

Thanks for reading

” why be shy , when you can embrace”

also check out http://dnagamereviews.wordpress.com/

UWS Project – Imperial Crusade empires map – GDD update

Alrite Amigos


Its starting to to get to the “nitty gritty”  end where were making sure our Game design Document (GGD) is packed with information and and put away very neat and tidy.

So I took it appon myself to get the head down and knock out some user and game inter faces (UI’s) (GUI’s). Along with some concepts and proposals for maps which cover our proposed level design.

I made a total of 4 maps which I will bundle together at the end. The first two are very similar , the first being a map which shows the old empires and the second the different regions and with their provinces split into different sections. The other two are a maps which shows the worlds religions and the world after the empires fracture apart and you can see the newly emerged factions/country’s. I also created an empire document which explains why the empires existed , how they began to fall and what religions and cultures are in each regions.

I also created a few UI’s And GUI’s . The ones I have created thus far are: Province view – for when you click on a province. And shows what key points are within the province which are:  city , monastery and the stronghold.  It will display how much income is coming within the province as well as its culture,religion and who owns what key-point and a few other details. Once you click on a key-point like the city then the other box will appear showing what buildings are within the city and there level. The level will determine how much manpower there is, how much income is generated and effects improvements to armour and weapons. This was the other interface I had chosen to create.

I have also started making a GUI for the map/campaign view with mock ups of icons , mini maps and other buttons and options.

I have also took it appon myself to create my own GGD and write as much on the gameplay aspects and mechanics as I can to help my team mates. I think its important to help give an idea and indication on a few things to help with the process of creating the overall GGD.  Another thing I create was a document on how the menu systems work and what are the follow up options when clicked which is yet again just to help out in case of any problems. I just wish these were real things I made so I could sell them for shiny things or Smirnoff Gold ….. !

Next Tasks are : Update my GGD with info on Units and other things. Finnish GUI for the map. Discuss with group our budget and musical influences.

Thanks for reading . Please like, comment and share and if any questions arise Don’t hesitate to make contact .  I ain’t no dalek !


UWS Project – Game inital idea pitch-

(AA) – Alrite Amigos

After the last few weeks basically consisting on hours upon hours or endless dribble slebbering from chin to chin, or arse tae arse ( Scots lesson 101) its now time to see and ask the question . Are we getting anywhere ? . well its up to our lecturer to deicide that.

If you have been following up on the Bloggs then you’ll know the game which we are making a design document for is a Grand Strategy game which incorporates alot of ideas from , Europa universails , Crusader kings and Rome total war 2.

That is a very brief summery for more information please refer to an older blog !.

So as you can imagine and wee all have been in this boat where you’ve got an idea , you came up with it you’ve created it to you it exists and is a thing and when someone shares a different view ( Everyone has an opinion .. and an asshole..) it can be hard to take .

Were big boys but we can handle criticism , especially the guys i work with .. there bound to be used to it through there life’s . As for me al get over it … check ma face am not bothered anyway !

In al seriousness though were more at the point of . If he doesn’t like it what do we change , adapt or even drop and to be frank ( hey how are you ? am Frank ! ) I wouldn’t know where to start as for me I had a strong commitment behind my ideas for this game.

We sat down and drew up our plan a very simple plan of our ideas on … game play , mechanics , character , story, background and U I’s and decided that we were fine and to go pitch it ,

Well the pitch might have been a little rocky round the edges and even though our real pitch is 6 weeks away  in front of a crowd of potentially over 100+ this 5 minute talk was a little uneasy  – But he loved it !.

He loved al aspects on it especially the part having in real historical battles story’s  into our game to educate the players. The only negative thing was to cut the number of country’s down but its better to have to much and be ambitious than to have to little !

We have yet to come up with a name for the game . This is my task for this week as well as coming up with a concept of a map for our game . if any you guys have any ideas you would like to discus or have an opinion about please comment or mail , What is a good name for a game like this ?

Thanks for reading ! Kind Regards from El Ricky Romance

email =    dna.gamesstudio.uk@gmail.com


DNA Games Studio UK – UWS Project – Team idea

(AA) – alrite amigos

The team has now came up with our idea . Finnnnnallly !!!

The idea is to design a Grand Strategy game.  After the endless hours of gibber gabber and unrelenting drool we did come up with some great , wacky and outlandish ideas but the overall opinions were swayed with a Strategy game.

This suits me and i am very happy to be able to work on our project when it comes to this genre. I love Strategy games like ….. Europa Universalis + Crusader kings series , Command and conquer series (not the 4th .. hell noo !) , ages of empires , Total war and the tycoon games . You get the picture i love these games and have burnt a very big hole in my eye ball playing them for countless days . ” just another hour “”just one more turn” … ( ayee right ! ( Scottish linguistics lesson 0.001) )

So our idea is to incorporate and merge ideas from 3 existing games which wee love in this genre and combine them into the master game. For this we have picked Europa Universalis 4 , Rome total war 2 , Crusader kings 2 and borrowed a feature from Mount and blade .

– Europa Universalis 4 – http://www.europauniversalis4.com/

This game inspired us in many ways . Firstly its an “Wowsome” game  but its game interfaces and its user interfaces are exceptional   So i plan to have similar features of there interfaces for my design. The map in which the campaigns take place is another great feature with being able to play any countries that is in existence at date of which you choose to start with.  The countries are made up of provinces i.e. Scotland have 5 .

-Crusader kings 2- www.crusaderkings.com

The game is very much like Europa universalis as its a paradox creation and is seen as a prequel. The feature that wee love in this game is that in a provinces there are 3 locations in which you have to take control of before fully taking the Provence in this case its usually a city , church/parish  and a fort/castle.

-Total war-http://www.totalwar.com/en_gb/

The battles in this game are epic at times . You set up your army the way you wish i.e. cavalry on the flanks , spearmen at the front etc.  And you pick what units to move and also there stance and special ability if they have one. The army is represented on the map as a single general and we like both of these ideas . As the general fights more battles the more traits they receive and skill they get at such things as fighting.

-Blade Storm- http://www.bladestorm.co.uk/

In this game you play as a mercenary and during game play you can battle with any unit taking control of it . i.e. walk up to archers and fight as an archers then a spearmen group etc. And basically control that group of  units whatever they maybe. So a feature we will incorporate will be the ability to choose which unit to fight with and become the commander of that unit .

well that’s alot to take in but to me it sound great . also website under construction ….. happy happy!!

thanks for reading like and share and if questions needed please comment or mail either way is fine !

al catch you guys next time as wee divulge more into DNA Games project.

email =    dna.gamesstudio.uk@gmail.com